How to calibrate a real bat in VR cricket
With the controller taped to your bat, open Settings → Calibrate bat, pick a profile and choose Edit. The game switches to passthrough and shows a bat outline on the floor: stand your bat in it with the back toward you and the face along the arrow, hold still, and tap A or X to lock. The outline turns green, you press Done, and the bat in the game sits exactly on the bat in your hands. It takes under a minute, and the game remembers it.
Why calibrate
The headset tracks the controller, not the bat. Calibration tells the game where on the bat the controller sits and which way round it is, so it can draw the blade, the edges and the toe where your real ones are. Skip it, or calibrate it carelessly, and the ball hits a bat that isn't where you swung.
Calibrate once for each bat and each mount. If you re-tape the controller, calibrate again. Strap the controller on first: our guide to strapping a Quest controller to a cricket bat shows where it goes for right- and left-handed batters.
Open the calibration
- Open the bat menuHold A or X for a second, or tap your bat on the pad by the crease.
- Settings → Calibrate batThis opens Bat profiles: Profile 1, 2 and 3. Each profile keeps its own bat, so one can be your full-size bat and another a lighter one, or a left-hander's bat.
- Pick a profile, then EditEdit starts the calibration in passthrough. Use just switches to that profile.
On your very first launch, the game asks how you'll bat. Choose Bat attachment and it takes you straight to this calibration.
Show me how
The calibration panel has a Show me how button. It plays a short demo with a ghost bat and labels the controls on your controllers: the thumbstick moves the outline up or down, and one button locks the bat. Watch it once and the rest takes seconds.
Stand the bat in the outline
A wireframe bat stands on the floor in front of you, with lines across the floor and two cues to show which way round it goes:
- "Back of the bat toward you" is written on the floor. The back of the outline, the curved spine side, is drawn in cyan, and that side faces you.
- The orange floor arrow points the way the bat's face points ("Bat face this way").
Stand your real bat in the outline that way round, toe on the floor, so the controller is inside the outline at the top of the blade. The zone round the controller shows green while the controller is inside it, and fades when it's out.
Outline too high or too low? Push either thumbstick forward or back to raise or lower it until its toe sits on your floor. Move outline on the panel brings it in front of you if it's somewhere awkward.
Hold still and lock
Hold the bat still for a moment, then tap A or X (the calibration button: you can change it in Settings → Controller settings). The outline flashes and turns green: the bat is locked to it.
If the game won't lock, it says why on the panel:
- "Stand the bat inside the outline": the controller is outside the zone. Move the bat into the outline.
- "Let the headset see the controller": turn so the headset has a clear view of the controller, and check nothing covers it.
- "Hold still, then tap": the bat moved as you pressed. Steady it and tap again.
Every tap locks it again, so if it looks slightly off, straighten the bat and tap once more.
Done, and check it
The panel ticks off all three steps (controller on the back of the bat, bat in the outline, locked) and shows which controller is locked. Press Done to go back to the game.
Now check it: take guard, look down, and turn the bat over in your hands. The virtual bat should follow yours edge to edge. If it's off, open the profile, choose Edit and lock it again.
Tips and fixes
- Calibrate in good light. The headset tracks the controller with its cameras, so a dim room makes the lock harder.
- Can't see the outline or your bat? Brightness on the panel has sliders for the outline, the bat and the zone.
- Two controllers on one bat? Choose Tracking → Two controllers before you lock, then turn the bat slowly so the game learns how the pair sits. More in two controllers on one bat.
- Want to start again? Reset bat clears the lock on that profile.
- The bat drifts after a few sessions. The tape has slipped. Tighten it, then lock again.
Feel the physics first
The free browser demo plays with the controller in your hand, so you can try the batting before you buy. Real-bat calibration is in the full game.
In your Quest: open the Browser and go to rbcvr.com.
Next: strap a controller to your bat if you haven't yet, read how to use a real cricket bat in VR, or start from our complete guide to VR cricket.
Questions
How do I calibrate a real cricket bat in VR?
In RealBat Cricket VR: Settings → Calibrate bat, pick a profile and choose Edit. Stand your bat in the outline with its back toward you and its face along the floor arrow, hold still and tap A or X to lock, then press Done.
Why doesn't my bat in VR line up with my real bat?
The calibration is off or the controller has moved on the bat. Re-tape it tight if it slipped, then calibrate again with the bat held still in the outline.
Do I need to calibrate every time I play?
No. The lock is saved in the bat profile. Calibrate again only when you change bats or re-tape the controller.
Can I save more than one bat?
Yes. There are three bat profiles, each with its own calibration: one per bat, or one per player.
Can I calibrate a real bat in the free browser demo?
No. The browser demo uses the controller as the bat's handle. Calibrating a real bat in passthrough is in the full game on the Meta Horizon Store.